
dinoboy22
MemberMothra LarvaeOct-25-2014 7:24 PMdont know if anyones seen this design before but i believe it was sopposed to be the 1994 design for godzilla before it was canceled. in my opinion this one looks far more agressive and deadly than the 2014 design but i know not everyone would like it. what are your opinions on it?

Sci-Fi King25
MemberGiganOct-25-2014 7:25 PMI can't see the image. :T
“Banana oil.”- George Takei, Gigantis: The Fire Monster

GG
MemberGiganOct-25-2014 7:40 PMNo, the 2014 design is easily one of the best of the whole series. Its unique, its Badass, and its Godzilla. Could not have asked for more.
Good grief.

GG
MemberGiganOct-25-2014 7:41 PMAlso, 2014 could easily destroy this thing, it may look aggressive but its no where near the sheer aggression and strength of 2014.
Good grief.

dinoboy22
MemberMothra LarvaeOct-25-2014 7:45 PMwe never really got to see this guy at work so i cant really say if he could actually beat 2014 in a fight so im leaving that open for debate

dinoboy22
MemberMothra LarvaeOct-25-2014 7:49 PMi mean deadly as in blood thirsty by the way. this one looks like he wont walk past you if you shoot at him

GG
MemberGiganOct-25-2014 8:03 PMThat actually in a way makes him less intelligent then 2014, 2014 didnt attack the millitary cause he was on a mission and also he didnt really care what they tried to do cause it wasnt hurting him.
Good grief.

dinoboy22
MemberMothra LarvaeOct-25-2014 8:17 PMi wouldnt say it didnt hurt him i mean it was enough to make him stumble into the bridge but i do agree with you it would be smarter stay on the task at hand

FordBrodyLover99
MemberMothra LarvaeOct-25-2014 8:18 PMI like the 2014 design a lot more, but i do find the 94 cool. Except for one part; The legs. The legs on the statue are, exscuse my language, GOD AWFULL. Those small, thin toes just looks wrong. And the way the legs are bend just comes off as way too dinosaurian(is that word? JP fans help me here). And i dont really like that.

dinoboy22
MemberMothra LarvaeOct-25-2014 8:22 PMi think it was to make this one faster. this was kind of the older cooler brother to the zilla design

KoldWarKid62
MemberBaragonOct-25-2014 9:03 PMDesigned by the late great Stan Winston. I like some aspects of it better than 2014. I actually like the legs and feet, although I would have beefed them up a bit more. It was definitely meant to be more dinosaur-like. I would love to have seen this in action. It would have been much better than the GINO/Zilla design that was eventually used.
I don't know that I prefer this over 2014 or vice versa. They're both decent but nowhere near perfect, and not close to my favorites.

G. H. (Gman)
AdminGodzillaOct-25-2014 10:12 PMIt's about on par with the design we got, really. Like the 2014 design, it's not a perfect depiction of Godzilla, but it's clearly Godzilla.

TheGMan123
MemberTitanosaurusOct-26-2014 5:21 AMThere is no truly perfect design of Godzilla. Except for the original one of '54. That one is perfect, no questions asked :3
Anyways...... I find this design to just feel a bit too much like a dinosaur as well as not enough rough and tough scales. The 2014 version suits a huge beast of ancient proportions, a modern version of the big guy we all love that looks great in his CGI glory. And if a giant monster could exist, the 2014 design makes you think:
'Oh, wow, that looks like it could really exist!'

Sci-Fi King25
MemberGiganOct-26-2014 5:42 AMI like this design, but I prefer LegendaryGoji.
“Banana oil.”- George Takei, Gigantis: The Fire Monster

Duratok
MemberMothra LarvaeOct-26-2014 10:24 AMHere's some higher-quality photos of that same design.
The enemy creature from the cancelled American 1994 Godzilla film, Gryphon

G. H. (Gman)
AdminGodzillaOct-26-2014 10:47 AMI don't really agree with Gman123's assumption that the 2014 design makes one think, "oh wow it could really exist" any more or less than the previous incarnations or the unused 1994 design.
I do think that the '54 is the perfect incarnation though. It set the bar for everything after the fact.

GG
MemberGiganOct-26-2014 12:58 PMGman- i dont know, when you think of a real life Godzilla, it may just be due to the it being the first CGI American Godzilla but i think 2014 is the closest to an actual real life Godzilla we can get.
All the others look way to unreal, Legendary's still looks unreal, but if there were to be a Godzilla it would look like him.
Good grief.

G. H. (Gman)
AdminGodzillaOct-26-2014 1:04 PMI still don't see it. I think the use of CGI is clouding people's judgment of the design and they can't rightly see it for the design alone. If you set a 2014 figure next to, say, a 1989 figure neither is more "real" than the other. And to assume the 2014 design is the closest to a "real Godzilla" is a fairly dubious comment as it insinuates the attributes lifted from previous incarnations for this particular design weren't worth mentioning as realistic before.

TheGMan123
MemberTitanosaurusOct-26-2014 1:11 PMIt's not that. It's just the simple fact that for the most parts, the original suits didn't leave much to the imagination when it came to thinking of them as possible looks for a real Godzilla. Now, it probably is just the CGI talking, but I stand firm in the fact that we just have more to work with when we look at LegendaryGoji.

G. H. (Gman)
AdminGodzillaOct-26-2014 1:22 PM^Define "work with"? What does this design add to Godzilla's character that others had not done before? Yes CG makes him more applicable for realistic movement, but beyond that there's nothing to the design that is more implicitly well thought out than previous designs.

Durp004
MemberBaragonOct-26-2014 1:31 PMUm Gman2887 are you forgetting the gills? Obvously the gills are what put this new one over the top in terms of realism. If only this 94 version had gills he would be realistic too.....

TheGMan123
MemberTitanosaurusOct-26-2014 1:38 PMThe feet and legs have less of a "man-in-suit" motion to them that denotes the creature's overall stature, the heavy-set and muscular framework and scale patterning displays a very powerful and armored creature, the lack of external ears and gill locations give off the vibe of being a deep-sea creature, and the smaller-piercing ideas aid in the previous deep-seas statement.
Original designs generally had awkward bodily proportions due to limitations of man-in-suit posture as well as limited resources due to restrictiveness of tokusatsu film-making. Texturing of suits cannot convey up-close looks as effectively due to small size and limited ability to pattern more detailed textures, and due to suit-materials, also do not display an organic look and feel of an animal.
Granted, all limitations are due to usage of suits. If designed in a similar setting as LegendaryGoji, these designs might become more effective, but as LegendaryGoji was designed to look, move and feel like an actual animal whilst retaining core Godzilla-aspects, and not an overlay of a Human, it means it has an edge at conveying effective traits in a realistic framework.

TheGMan123
MemberTitanosaurusOct-26-2014 1:40 PMI meant "smaller-piercing eyes" at the end of my first paragraph and not "ideas" DX

The King of the Monsters
MemberMothra LarvaeOct-26-2014 1:57 PMI think that LegendaryGoji strikes the perfect balance between looking animalistic and still being Godzilla. Zilla's design was too far on the animalistic side, while some of the older suits suffered from being to human-like due to the limitations of the suits. I don't necessarliy think LegendaryGoji looks more realistic, but his design definitely possesses a majestic detail that makes him truly look like a force of nature.
"When man falls into conflict with nature, monsters are born." - Professor Hayashida, The Return of Godzilla

G. H. (Gman)
AdminGodzillaOct-26-2014 2:11 PMGman123,
The problem with a lot of your answers is that most of them can be attributed to the use of CGI. The movement of the feet and the texture of the design are inherent in CG building, not creature designing. This is also very far from the first time Godzilla has had external ears and although the gills are an interesting feature, they're also a moot addition due to never being touched upon. (Not unlike the double row of teeth from the Heisei era.) It also goes against your claim that earlier designs didn't leave much to the imagination. For example, not seeing any gills left Godzilla more mysterious and the imagination had to wonder how he breathed underwater. Now the new one has gills and the imagination is squandered.
Strictly from a design perspective, the 2014 design is no more or less effective at looking like a realistic, functioning creature than any other incarnation. Texturing, movement and patterning is a gift (or curse) of the CG method used to bring him to life. Indeed had the same design been used for Toku purposes, this would become more apparent to fans.
Luckily a fan was able to prove that himself:
Likewise, the look of the 1991 design would be severely different in movement, texture and patterning if it were CG as well.

The King of the Monsters
MemberMothra LarvaeOct-26-2014 2:17 PMThe more realistic movement of the design has also been accomplished before using suits. In GMK, Godzilla was given a dinosaurian hunch just as prominent as that of the new design. CGI creates greater detail and can create more organic motion, but I've always liked having something tangible in front of the camera to be filmed. I think the Heisei Gamera Trilogy is the furthest anyone has come in blending computer-generated effects and suitmation together to create an almost perfect finished product. Unfortunately CGI was still relatively primitive at the time and wasn't perfected yet. With modern technology however, the result of combining CGI and practical effects would be astounding. It's too bad everyone now chooses to just take the route of full CGI.
"When man falls into conflict with nature, monsters are born." - Professor Hayashida, The Return of Godzilla

dinoboy22
MemberMothra LarvaeOct-26-2014 2:31 PMi agree king of the monsters. i actually miss the blend of practical effects and cgi. a good example of of a lack of this is the hobbit. the orcs in those movies dont really feel real anymore even though the cgi is well done while in the lord of the rings trilogy they use practical effects on every orc and you feel like they can come running out of your closet or crawl out from beneath your bed at any moment

KoldWarKid62
MemberBaragonOct-26-2014 2:35 PMThere's a term some of you may be familiar with - "they stood on the shoulders of giants." That's basically what the Legendary team did with their version. They took what had already been done, several times over, and modified it with modern techniques. They didn't re-invent the wheel. Now, all of a sudden this is the ultimate version of Godzilla? I don't think so. Sure, with CGI, you can give it movements and nuances that are not possible with a suit alone, but it only cost $160 mil! ;) How many G films could ToHo make for that? I'm a big fan of CGI, when used properly. JP gave us the most realistic dinosaurs ever put on film, but I'd still hold the '33 King Kong and most of Harryhausen's work up to it. Amazing stuff.
The '54 Godzilla is, for me, the benchmark. He was original and unique. I love everything about that design. The spines and overall look are still my favorites and the roar blows anything since out of the water, including the 2014 roar, which the more I hear the less I like.